Posted on September 1st, 2010 by admin
In World of Warcraft Cataclysm Beta: Updates to archaeology and inscription
It’s not on the beta servers yet — which means the facts are still sketchy — but there’s information from a new beta (build 12857) up on MMO-Champion that includes a number of new items for archaeology and inscription. Archaeology item descriptions offer intriguing hints of things that may be, without any solid details on the items. Some examples:
* Bone Gaming Dice Dwarves love gold and dwarves love drinking, so gaming seemed like a natural fit for both. These dice appear to have been carved from sheep bones. What might be dried blood is still visible on the 5 pip.
* Cloak Clasp with Antlers This clasp is fashioned of lacquered wood carved to resemble stag antlers. On the reverse is engraved the name “Pyramond” in Darnassian.
* Fossilized Hatchling When you finished assembling this tiny skeleton through some eldritch magic, the little critter sprang back to life.
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Posted on August 26th, 2010 by admin
Random Acts of Uberness
It’s when another player lights up your night with precise play, a wicked sense of humor or unexpected generosity that your login becomes something to remember.
Trajix of Shadowmoon (US-H) Just wanted to shout out to Trajix, a troll hunter on Shadowmoon! After hunting Loque’nahak for what seemed like an endless eternity of endlessness, I logged in to find him roaming the Basin. My heart leaped into my throat! I hopped off my flying mount, but forgot I was marksmanship at the time so I had to switch to my BM offspec.
I popped aspect of the viper and switched over to BM, but I had no drinks! After what seemed like forever, I gained enough mana to drop my freezing trap and start taming, but to my horror I noticed another hunter across from me. I yelled and begged him not to kill Loque! I pleaded to him “by all that is holy!” My wish was granted, because I’m officially the owner of all four spirit beasts! I cannot thank Trajix enough
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Posted on August 19th, 2010 by admin
Know Your Lore: The Old Gods, part four — their dread shadow
To date we’ve discussed C’Thun and Yogg-Saron, the Old Gods that have to date made an appearance in the game. But they’re far from the only Old Gods on Azeroth, and the Old Gods on Azeroth are far from the only Old Gods in the entire Warcraft universe. As we discussed before, the Old Gods are a universal phenomenon, spreading chaos and destruction wherever they go, whether they’re being summoned into Outland’s Shadowmoon Valley or having their servitors corrupt the former prison wing of the naaru vessel Tempest Keep.
So far in the Cataclysm beta, we’ve seen the Twilight’s Hammer more or less in full on “Let’s bring the Old Gods back!” mode. They’re running excavations in Darkshore and the Twilight Higlands, their camps have sprung up on the shores of Thousand Needles’ new submerged environment, and entities like Soggoth and Isorath have been
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Posted on August 18th, 2010 by admin
Restoration bucket list and updates In world of Warcraft
Cataclysm updates
Another week, another beta build. This week changes were fairly significant, but not all of them solely healing-related.
Glyphs have been moved over into the general tab of your spell book, and once learned, can be applied at will to your glyph slots. This is particularly handy if you find yourself swapping glyphs between fights or zones fairly consistently.
Relics are now changed to add stats and a socket instead of effect bonuses. For us, that means some serious change. For example, Totem of the Surging Sea currently adds 85 spellpower for 15 seconds every time we cast Riptide, up to three stacks. In Cataclysm, however it will be changed to the following:
* 77 stamina
* 51 intellect
* 34 spirit
* 1 red socket
It still counts as an air, earth, fire and water totem, but the change is fairly significant. To be honest, I’m not certain I like the change to being a stat stick, but the extra socket is pretty
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Posted on August 14th, 2010 by admin
The Queue: Pencils down
Is the pathing for flights in old world better then it is currently in live? I don’t want to fly for 20 mins when the place I want to go is only 2 zones over…
Yep, flight pathing has been improved in several zones, largely due to the addition of plenty of new flight paths in said zones.
Orkchop asked:
Is it possible to have the WoW Insider Show 5 days a week? Maybe you guys could just ride with my on my commute to and from work?
OH, and could Robin, Adam, Alex, Allison, Lisa or Liz Harper be a guest host one time? Oh and more Anne, too, of course.
I know you’re only joking, at least about the first part, but man, that’d be a lot of work. Especially for Adam, who has to edit the audio. We’re not against doing the show more than once per week in the future, though.
shotgun.shenanigans asked:
We know in Cataclysm we’ll have to visit a dungeon’s entrance for LFD to allow us to queue for it. Question is, how easy is it
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Posted on August 11th, 2010 by admin
MMO Roundup: Last week on Massively
EVE player destroys over $1,000 worth of game time
Word of Warcraft players, imagine you were transporting goods from Stormwind to Booty Bay so you could sell them in the neutral auction house rather than the Alliance auction house. You were ganked en route, but instead of the simple corpse run that we know, everything you had in your bags either dropped for your opponent as spoils of war or were destroyed outright in the fight. Now imagine the goods you had in your bags were legitimately purchased with real money … over $1,000 worth of real money.
Star Wars: The Old Republic’s space combat detailed in PC Gamer
The Old Republic hopefuls were given a little scare when it was rumored that the game’s space combat would be a completely on-rails experience. PC Gamer has published details since then assuring gamers that it will be a bit more robust than that, though still not a sandbox experience.
Personality in Guild Wars 2: NPCs will
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Posted on August 9th, 2010 by admin
Leveling through Outland (Levels 68-80) Death Knights
You can starting by checking out our Northrend Starting Zone Gear Guide from a while back. If you need a sum up of that, the basics are that Borean Tundra has a great blue 2-handed axe reward, so you should probably quest for that first. After that, Borean Tundra has more straight strength and critical strike rating on its gear, while Howling Fjord has more haste and armor penetration. You can probably level up in either pretty safely, though I went with Howling Fjord simply because I enjoyed the story lines there more. Haste turns out to be good for Unholy, and Armor Penetration for Blood, so the gear there is actually a bit better than it might first appear to the untrained eye.
Once you’ve kitted yourself out in the basic gear, you should be able to get to level 80 relatively easy, grabbing minor upgrades you go. We’d be here all day if I went over every zone, but there are a few things I can recommend you focus
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Posted on April 28th, 2010 by admin
Welcome to world of warcraft Lichborne.Every week,your journey into the world of the death knight.This week,we’re getting ready for Cataclysm in our own round about way.Now read this article as fellow,this chapter will take the informations about Blood tanking.Read it and share your spare time.
While sometimes less considered by the WoW population at large, blood tanking has long been known to serious players and theorycrafters as an incredibly dominant raid tanking spec, thanks to incredibly high health pools. It will also be the sole tanking tree for death knights in Cataclysm. While it is certain that the tree will change extensively under this new system, it is likely to have a lot of the same elements in place that make it distinctively blood tanking, even in the new expansion, so it might not hurt to start practicing with it now.
Whatever your reason for trying blood tanking, this guide is here to help you take the first few steps along that path. Remember as this is a
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Posted on March 2nd, 2010 by admin
Another feature from a non-gaming source about the World of Warcraft has arrived, and this one is a little more thought out than most. Chris Dahlen from Slate.com thinks World of Warcraft is a bit lame, and he has some plans to fix it.
Most of his ideas have been suggested before in the more hardcore areas of the WoW online community, such as more varied avatars and more world events, but I always find it entertaining to read about WoW from non-traditional sources. even if they are repeating things I have heard before. However, his basic argument is pretty interesting…Chris maintains that the World of Warcraft is so good and so successful, that it leaves very little incentive for Blizzard to innovate. Moreover, other MMORPG makers will simply copy WoW and not bother to bring anything new or groundbreaking to the table. The article is a pretty good read, and you should definitely check it out.
What do you guys think? Could the success of WoW stifle new, creative ideas? Could
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Posted on January 28th, 2010 by admin
Submitter Meredyth of <The Boisterous Few> on Ravenholdt writes, “Thanks to being surrounded by a deadly cloud at all times, the shadow priest is immune to the deadly mist traps in the upper spire of Icecrown Citadel. She inhales the noxious fumes as if they were a refreshing spritz on a summer’s day. The shadow priest is also a notorious liar.”
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