Posted on May 29th, 2009 by admin
Welcome back to The Queue, WoW Insider’s daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.
There’s a few good questions today of various voluptuous varieties: raiding, legal ToS (TNG > ToS, by the way), and new gaming hardware. Yummy.
Start me off, Delks…
Edit: Please be sure to listen to Fly Me To The Moon by Ol’ Blue Eyes during today’s Queue, or you can listen to the title’s name sake song.
Delks asked…
“What’s the point of running old world raids and instances?”
Several, besides the obvious one of achievements. First, they offer compelling story lines that really help tie up many of the arcs that run through the stories present in the 1 through 60 game. Secondly, the dungeons are quite visually impressive if you haven’t been through them a few hundred times already. It’s just fun from a gameplay stance. Finally,
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Posted on May 26th, 2009 by admin
Warlock writer Nick Whelan has been quoted as saying that the new WoW.com layout is ”trippin.’ Stormwind City Guards later found Infinite Dust in the saddle bags of his Dreadsteed. While he was being held for further questioning, he wrote this week’s Blood Pact.
On a whim, I pulled out some of my Dungeons and Dragons books a couple weeks back, and convinced a buddy of mine that we should pick up where we left off in one of our old games. Since then my head has been wrapped around Zalekios Gromar, Vasharan Warlock on a mission to kill the gods that spited his people in millennia past. And while the Eldritch Blast of D&D isn’t exactly the same as WoW’s Shadow Bolt, it certainly got me in the mood for role playing.
There was a time between my adventures near Northshire Abbey, and my discovery that I had a passion for group content while I was fighting a torrential updraft of trolls in Zul’Farrak, when RP was my primary reason for playing the
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Posted on May 25th, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
One of the big annoyances of raiding is finding the right schedule. This time of year is particularly bad for many guilds, as last week’s Officers’ Quarters column proved. Students of all ages have finals. Working adults are traveling more often or spending more time away from the PC. When you have a small crew, the loss of even one person for a few weeks can mean all your raids are put on hold. This week, one officer wants to know how to figure out a raiding schedule despite some uncooperative individuals.
Dear Scott,
I am the co-leader of a casual 10-man raiding guild on Lightning Hoof. Despite only raiding once a week, we’ve managed to down ten of the bosses in Ulduar and we’re proud of that accomplishment. Lately though, it has been almost impossible to get everyone together on the same night to work on progression. Quite a few of our
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Posted on May 24th, 2009 by admin
Each week Arcane Brilliance brings you a column about Mages. This column used to be housed on Wowinsider, but now it’s featured on some newfangled site called WoW.com. The url is a full seven letters shorter. It’s crazy. where did those seven letters go? I don’t know, but I blame Warlocks.
There’s an old saying: you can please some Mages some of the time, but you can’t please all Mages all of the time. Or something like that. Last week, several of you complained that I was spending too much time writing about PvP, while ignoring PvE completely. This will be the fifth PvP-related Arcane Brilliance in a row. Previous to that, you have to go back to October 25th of last year to find our last PvP-centric column. A short list of things that have happened since then:
Wrath of the Lich King was released.
Barack Obama became the president of these United States.
5 dollar foot-longs.
Arcane Brilliance brought you 24 PvE columns in a row.
Seriously, guys. Make
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Posted on May 22nd, 2009 by admin
The new, rapid pace of Blizzard development continues as the Under Development page let slip that the new Battleground will be called the Isle of Conquest. We’d known for a while now that the next major content patch, Patch 3.2, would have a new Battleground, there were little details beyond that. For a while, there was some speculation that the abandoned development in Azshara would be revisited, but it looks like this is an entirely new wow goldBattleground that implements more siege weapons and vehicles.
Even though vehicle combat has gotten fairly mixed reviews, we know for a fact that it works rather well in PvP implementations such as Lake Wintergrasp and Strand of the Ancients. Wintergrasp, in particular, has been so popular that it has created all sorts of problems for Blizzard, leading to the development team finding ways to actually reduce the number of people playing in it. If Wintergrasp is any indication, the Isle of Conquest should be incredibly fun, as well.
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Posted on May 21st, 2009 by admin
One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.
As an addendum to last week’s post about DPS warriors, I’ve now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I’m happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice
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Posted on May 20th, 2009 by admin
Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new UI and addons blog for WoW. After a minor hiatus, Matticus examines the pain that many Discipline Priests experience: That they’re just not good enough and how to even the odds.
Apologies for the lengthy delay. I needed to grab some field data which took way longer than it should have. Coincidentally enough, Amanda Dean wrote about this very same issue a few days ago concerning healing meters and Discipline Priests. It still makes me sad every time I read about this. A raid leader or heal leader asks a Discipline Priest to go back to Holy because they feel their performance isn’t good enough. In most cases, I think it’s just them not truly understanding how Discipline works. It has always been about prevention not healing.
“You’re too low on the
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Posted on May 19th, 2009 by admin
The amazing Breanni of WarcraftPets.com, once loved so much by Blizzard that he got immortalized in the game, has apparently gotten another of Blizzard’s C&Ds. First, we saw iPhone apps pulled off of the App Store with what seemed like legal action, and then we heard that webcomic Shakes and Fidget was contacted by Blizzard legal, and now Breanni has pulled down his merchandise store, as well as posted a “formal apology” to Blizzard. Breanni doesn’t say exactly what happened, but he says that he “became aware” that what he was selling was violating Blizzard’s trademark policy, and calls the store a “lapse in judgment,” and says that he hopes to “continue to recieve Blizzard’s blessing.” It’s almost like hearing one side of the conversation — we don’t know what Blizzard said to him (if anything), but he definitely sounds spooked.
This is a slightly different issue from the other C&Ds
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Posted on May 17th, 2009 by admin
Zarhym recently took to the forums defending Blizzard’s recent tinkering with Wintergrasp on the test realms when one a poster threw the accusation that rather than optimize the servers to handle Wintergrasp lag, Blizzard instead chose to make the zone and games less rewarding to play. Although that’s not exactly how Zarhym would describe it, the changes are clearly designed to reduce the number of people in the zone.
Crygil’s post about the change from Daily quests to Weekly ones — conceivably a first for the game — note that the changes were being explored “In an effort to better balance the amount of players that are in Wintergrasp at any given time”. No matter how Blizzard tries to spin it, they’re trying to dissuade players from participating in Wintergrasp. This is a bad idea. There’s something epic about Wintergrasp, and it’s not (just) the lag. Considering it’s obviously one of their most popular game
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Posted on May 15th, 2009 by admin
Kinless Chronicles talks about something I think Blizzard has done exceptionally well with the latest expansion: “equalized content.” Their story is about taking control of a Blightblood to finish off Drakuru, but there are countless examples of this in Northrend, from the last fight of Drak’theron to the encounter in Eye of Eternity with Malygos. World of Warcraft (and MMOs in general) has always been about levels and gear — get better gear or level up, and you can cast more spells, swing an axe harder, and move on to more epic encounters. But Blizzard’s “equalizing content” means that gear isn’t always an issue — by putting you in control of something else, whether that be a mind-controlled Troll or a siege vehicle, you can have extremely epic encounters without worrying about whether you’re powerful enough for them or not. The limiter becomes not gear but skill (and/or the knowledge of how to use those skills).
Obviously
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