Posted on August 31st, 2009 by admin
Last week I talked about the massive guild overhaul unveiled at BlizzCon, and the impact these changes would have on guilds, for better or worse. This week I’d like to delve into the leveling system and guild talents. (I’ll cover achievements and guild currency in a separate column later.)
Currently we know that guilds will level up as players participate in the following:
Boss kills
Rated battlegrounds and arenas
Leveling professions
Increasing faction reputations
Blizzard has stated that only the top 20 experience producers per day will count toward leveling. This is a smart idea. Without this limitation, I could easily see guilds recruiting every player possible just to level up quickly, and then discarding the players they don’t really want once they hit level 20. Guild size should help in a small way, but it shouldn’t be the determining factor of leveling progress.
One other factor I’d like see contribute to guild leveling is player achievements.
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Posted on August 17th, 2009 by admin
I’ll confess that I never had a crush on Felicia Day, the Internet sensation behind The Guild. I mean, I always thought it was cool that she wore her geek cred with pride, but it was just that — awesome, attractive geek chick. Alright, so maybe it helps a little (ok, fine, it helps a whole freaking lot) that she Tweets about her D&D campaign or delights over gaming dice. But if you’re an idiot geek like me who never got into the whole Felicia Day thing, resistance, as they say, is futile. The multi-talented entertainer, who showed her vocal chops in Joss Whedon’s Dr. Horrible’s Sing-Along Blog, also seems geared to become a pop star with the release of (Would you like to date my) Avatar, a catchy song about MMOs. And man, if you don’t crush on her after this, you need to turn over your geek badge (even you ladies).
The song debuted at the recent San Diego Comic-con, with the cast of the Guild sending fans into a frenzy when they took to the
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Posted on August 13th, 2009 by admin
Moonglade has a good post up about the pros and cons of achievements. Nowadays, achievements are everywhere, but when they were introduced to the game a while ago, they were seen as a great way for Blizzard to integrate an idea that had really taken off on Xbox Live (and that an impending competing MMO, Warhammer Online, was implementing for themselves). They were mostly seen as a benefit for the solo player — even if you hit level 80 and nabbed some awesome gear, there’d be some optional fun for you to have in the future.
Since then, achievements have changed quite a bit — I’d argue that they’re actually more used in groups than in solo play, as raids check players for achievements when inviting them, and guilds use achievements to rate where their proficiency lies. There are certainly still lots of things for solo players to do (every holiday, achievements come to the forefront again), but titles and mounts have become the main goals there, not just
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Posted on August 7th, 2009 by admin
Once more into the breach with The Care and Feeding of Warriors, WoW.com’s column devoted to the warrior profession. This week, Matthew Rossi talks about the latest patch and how it’s unfolding.
Well, we’ve had four days now with patch 3.2. There have been some bugs, of course. I personally experienced bugs on both Flame Leviathan (wait, did we leave four towers up? Why does he have the Freya buff?) and XT – 002 (adds, all the colors of the rainbow!) this week, while also sticking a toe into Trial of the Crusader, tanking the heck out of Trial of the Champion and its Heroic version, running oodles of new quests for Champion’s Seals now that you can buy heirloom items for them, and so on. So I’m going to spend this week talking about what 3.2 has done for us warriors.
Tanking Changes
To be honest, I haven’t even noticed much in the way of changes for my warrior, despite knowing that they’re out there. The changes to Dodge, Parry and
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Posted on August 4th, 2009 by admin
If there’s one thing that researching the Death Knight class changes for patch 3.2 has done for me, it’s reconfirmed my hatred of all these extra annoying little combat stats. You know expertise, armor penetration, haste, all those little things they added to the game for seemingly no other reason than to make determining best in slot gear a master’s thesis level task or to make quest rewards suck worse than they first appear. Really, I long for the days when your choices were hit rating, AP, and spell power, heal power and spell or physical critical strike rating.
I mean, I guess if I sat down and thought about it, I can deal, especially since the system tweakage has also bought us more awesome stuff like consolidated spell power and critical rating. Still, times like this, I really long for the old days. In particular, I’m talking about the Unholy tree.
The Unholy tree has received the largest amount of basic play style adjustment this patch (outside of
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