Posted on September 28th, 2009 by admin
Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. Onyxia’s the latest raid boss to challenge healers. Here’s some phase-by-phase tips to help you get through the ordeal.
I finally managed to heal this fight through a lag infested night when patch 3.2.2 landed. Onyxia was a pain in the butt to heal at level 60. Have things changed since then?
No, not by much. In some of the pickup Onyxia groups I joined on my alts, I’ve seen tanks drop several times. I don’t want to guess who the blame should go on to (tank or healer) but I’ll provide some pointers and observations for all the healing classes to help streamline the entire healing process.
My colleague, Matthew Rossi, has written a fairly detailed piece on what the entire raid can expect throughout Onyxia’s various phases. While the
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Posted on September 24th, 2009 by admin
There were only a few changes to the class in this patch, most of which we’d already discussed when they were on the PTR. Interestingly, most are concerned with buffing Balance and Feral PvP performance, which is definitely a good thing given that Resto still vastly outclasses both. However, I am not a PvP kind of person, so my take on this is necessarily going to be somewhat limited; if you think I’ve missed a potential effect from these changes, feel free to drop a comment.
Moonkin Form: This form now also reduces the damage the Druid takes while stunned by 15%.
A buff to Moonkin defense, pure and simple, and a welcome addition versus the wide array of stuns available to enemy players. As Ghostcrawler’s mentioned previously, their main concern related to Balance PvP is survivability, and this is an improvement to precisely that.
Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.
Between this and the increase to Typhoon’s knockback
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Posted on September 21st, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
I get a lot of e-mails, many more than I could ever cover in this column. I hear about a lot of drama, drama of all different kinds, for all different reasons. So it always piques my interest when I read an e-mail like the one below, with an entirely new kind of guild drama. This one sounds more suited to a middle school class than a guild, but here it is: secret party drama. Read on for the details!
I am a member of a fairly progressed raiding guild. I am a member of the main raid. I am not an officer, but almost all the regular raiders are officers. In many ways the guild is good. Raiding rules and loot are fair.
However, it has become clear that the guild is dominated by a clique and that promotions to officer and most raid invites are largely based upon becoming part of the in group. Recently it was announced during raid that we would be taking a week off as
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Posted on September 14th, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
After Blizzard’s big announcement about how they plan to improve guilds in Cataclysm, I’ve been examining the changes in detail. First, I wrote about the lack of guild improvements over the years and how the expansion will, for better or worse, change WoW guilds forever. Then I speculated on possible leveling system options and guild talents. This week, I’m going to look at guild achievements.
Here are the announced guild achievements so far:
Working as a Team: Have a grand master in every profession
We Are Legendary: Complete a legendary weapon
United Nations: Become Exalted with all Northrend factions
Insider Trading: Trade 100,000 craftable items among guild members
These are all solid and worthwhile achievements in my opinion. Insider Trading is particularly interesting. This achievement will take a long time for small guilds, but it’s
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Posted on September 10th, 2009 by admin
Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn’t our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn’t work, remember that we outnumber you. Not that that’s a threat, after all, we don’t have time to do anything about it. But if WoW were a democracy, we’d win.
Timely, huh? Patch 3.2 was how long ago? Yeah, well I plead BlizzCon. Regardless of time passing, there are some tidbits here and there that I would like to chat about that happened in our most recent content patch. But before we get to the things that really affect those of us with limited playtime, I’d like to express a strong opinion about badges and easier leveling.
We casuals are constantly blamed for the “dumbing down” of WoW. The
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Posted on September 7th, 2009 by admin
World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) – not-for-profit work only, please.
Holiday weekends call for a focus on the festive and the fun, something World of WarCrafts is uniquely qualified to deliver. How can you beat WoW cakes and WoW costumes? Actually, you’ll have to wait until next week for the costumes – but they’re real humdingers, including behind-the-scenes construction notes and photos of award winners from this year’s Blizzcon. In the meantime, let’s get an eyeful – and a taste, too, because we’ve got recipes! – of some of truly spectacular WoW cakes.
First up: a Gnomeregan cake sent in by reader James, created by his girlfriend Charlie especially for his birthday. “She’s really pulled out the stops and done a cracking job
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Posted on September 3rd, 2009 by admin
Two Bosses Enter … but only One Boss Leaves, in WoW.com’s series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let’s get ready to rumble!
You’re going to be kicking yourself if you didn’t vote last week but believe Commander Stoutbeard (or Kolurg) should have defeated Krik’thir the Gatewatcher in the Two Bosses Thunderdome. The Gatewatcher scuttled past the Commanders to victory with a margin of less than 4% – a smaller number of readers than those who voted for a tie/uncertain decision.
Nathan: Really, the fight all comes down to which of the two commanders ends up fighting Krik’thir. If the battle comes down to a Dwarf Warrior versus a giant overgrown spider … well, Dwarves are way more awesome. An Orc, on the other hand, while awesome in his own way, would simply not have what it takes to defeat Krik’thir and his minions. Here’s how it would go down
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